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Production of Multimedia Contents 2017/2018

  • 6 ECTS
  • Taught in English
  • Continuous Assessment

Objectives

The student should be able to design and develop 3D multimedia applications, such as video games, simulators or other multimedia applications.

Recommended Prerequisites

Basic knowledge of Javascript, C# or C++ programming, notions of Photoshop and multimedia.

Teaching Metodology

Exhibition in practical classes and Statements in the lectures.

Body of Work

Lectures:
1 - Concepts of 3D Geometry
2 - Introduction to OPEN-GL and DirectX
3 - Primitives
4 - Perspectives
5 - Modeling objects
6 - Textures and colors
7 - Lights and shadows
8 - Graphical Programming and Physics using Javascript/C#
9 - GUI Programming using Javascript/C#
10 - Creating Multimedia Apps for PC, Mobile and Web

Laboratory Practices with the Developmentent Tools:
1 - Modeling Objects and Environments in Blender3D
2 - Scheduling Multimedia Applications in C #, Javascript in Unity3D

Recommended Bibliography

“Beginning OpenGL Game Programming”, Dave Astle , Kevin Hawkins, Thomson
“Beginning Blender: Open Source 3D Modeling, Animation, and Game Design”, Lance Flavell, Apress
“Blender Foundations: The Essential Guide to Learning Blender”, Roland Hess, Focal Press
“Game Development with Unity”, Michelle Menard, Course Technology.
http://cgcookie.com/blender/get-started-with-blender/
http://cgcookie.com/unity/
http://vimeo.com/user904568
http://www.blender.org/education-help/tutorials/
http://cgcookie.com/blender?s=shipping%20container
http://cgcookie.com/blender/2010/08/09/series-creating-a-jonathan-apple-part-1/
http://cgcookie.com/blender/2010/12/22/modeling-a-building/
http://cgcookie.com/blender/2010/07/14/creating-a-cg-cookie-coffee-cup/
http://cgcookie.com/blender/2010/03/01/tip-creating-insets-with-smooth-and-extrude/
http://cgcookie.com/blender/2010/12/14/creating-a-present/
http://cgcookie.com/blender/2010/12/10/tip-using-the-screw-modifier-2/
http://cgcookie.com/blend

Complementary Bibliography

“3D Math Primer for Graphics and Game Development”, Fletcher Dunn, Ian Parberry, Wordware Publishing

Weekly Planning

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Demonstration of the syllabus coherence with the curricular unit's objectives

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Demonstration of the teaching methodologies coherence with the curricular unit's objectives

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relevant generic skillimproved?assessed?
Achieving practical application of theoretical knowledgeYesYes
Adapting to new situationsYesYes
Analytical and synthetic skillsYesYes
Balanced decision makingYesYes
Commitment to effectivenessYesYes
Commitment to qualityYesYes
CreativityYesYes
Event organization, planning and managementYesYes
Foreign language proficiencyYes 
Information and learning managementYesYes
Initiative and entrepreneurship capabilityYes 
IT and technology proficiencyYesYes
Problem Analysis and AssessmentYes 
Problem-solvingYesYes
Research skillsYes 
Self-assessmentYes 
Working in international contextYes 
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